Beispiel #1
0
        protected override void OnConnected(Client client)
        {
            var state = new GameState();
            var me = new InteractivePlayer(Name, state);
            var driver= new GameDriver(me, state, client);

            while (driver.Dispatch(client.ReadLine())) ;
        }
Beispiel #2
0
        protected override void OnConnected(Client client)
        {
            var state = new GameState();
            var me = new RandomPlayer(Name, state);
            var driver= new GameDriver(me, state, client);

            while (driver.Dispatch(client.ReadLine())) ;

            Console.WriteLine();
            Console.WriteLine("Press Enter to exit...");
            Console.ReadLine();
        }