// Use this for initialization void Start() { gameDriver = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameDriver> (); dialogueHead = gameDriver.DeserializeXMLDialogueLinq(dialogueXMLPath); //dialogueHead.SetHeadToLines (); //dialogueHead.SetLines (); Debug.Log(dialogueHead.FirstLineId); Debug.Log(dialogueHead.NPCName); interactSprite.SetActive(false); }