/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { Mdx.graphicsContext.preRender(Mdx.graphicsContext.getWindowWidth(), Mdx.graphicsContext.getWindowHeight()); game.render(Mdx.graphicsContext); Mdx.graphicsContext.postRender(); base.Draw(gameTime); }
/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { Mdx.platformUtils.markFrame(); Mdx.graphicsContext.preRender(Mdx.graphicsContext.getWindowWidth(), Mdx.graphicsContext.getWindowHeight()); Mdx.platformUtils.markRenderBegin(); game.render(Mdx.graphicsContext); Mdx.platformUtils.markRenderEnd(); Mdx.graphicsContext.postRender(); base.Draw(gameTime); }