public void HealGlobalVillainTargetsModTest() { Setup.SetupTestInfrastructure(); ActiveGame activeGame = GameContainer.ActiveGame; try { AmountModifier healthModifier = new AmountModifier("Obsidion Field", "Increase all damage by 1", ModifierTargets.VillainTargets, AmountModifierType.DamageGiven, 1, false); CharacterAccount fromAccount = activeGame.AllTargets[43]; CharacterAccount toAccount = activeGame.AllTargets[87]; GameContainer.AddHealthModifier(healthModifier, fromAccount); Assert.IsTrue(!activeGame.GlobalEnvironmentModifiers.ContainsValue(healthModifier), "Global Environment Mods List incorrectly contains expected modifier"); Assert.IsTrue(!activeGame.GlobalHeroModifers.ContainsValue(healthModifier), "Global Environment Mods List incorrectly contains expected modifier"); Assert.IsTrue(activeGame.GlobalVillainModifiers.ContainsValue(healthModifier), "Global Environment Mods List does not contain expected modifier"); foreach (CharacterAccount characterAccount in activeGame.VillainTargets) { Assert.IsTrue(characterAccount.HealingModList.ContainsValue(healthModifier), $"{characterAccount} does not contain the expected modifier"); } } catch (Exception e) { Assert.Fail("Test failed: " + e); } }
public void HealOneTimeModTest() { Setup.SetupTestInfrastructure(); ActiveGame activeGame = GameContainer.ActiveGame; try { AmountModifier healthMod = new AmountModifier("Healing Field", "Increase next healing by 1", ModifierTargets.Local, AmountModifierType.Health, 1, true); CharacterAccount fromAccount = activeGame.AllTargets[43]; CharacterAccount toAccount = activeGame.AllTargets[87]; GameContainer.AddHealthModifier(healthMod, toAccount); GameContainer.DealDamage(fromAccount, toAccount, 4, DamageType.Melee); GameContainer.HealCharacter(toAccount, toAccount, 1); int expectedHealth = 13; int actualhealth = toAccount.CurrentHealth; Assert.IsTrue(expectedHealth == actualhealth, $"{toAccount.Name} health doesn't match expected health. Expected {expectedHealth}, actually {actualhealth}"); int expectedMod = 0; int actualMod = toAccount.HealthMod; Assert.IsTrue(expectedMod == actualMod, $"{toAccount.Name} health mod doesn't match expected mod. Expected {expectedMod}, actually {actualMod}"); } catch (Exception e) { Assert.Fail("Test failed: " + e); } }
public void HealGlobalAddNewEnvironmentModTest() { Setup.SetupTestInfrastructure(); ActiveGame activeGame = GameContainer.ActiveGame; try { AmountModifier healthModifier = new AmountModifier("Obsidion Field", "Increase all damage by 1", ModifierTargets.EnvironmentTargets, AmountModifierType.Health, 1, false); CharacterAccount fromAccount = activeGame.AllTargets[43]; GameContainer.AddHealthModifier(healthModifier, fromAccount); EnvironmentTarget environmentTarget = new EnvironmentTarget("Generic Environment", 10, DamageType.Energy); Assert.IsTrue(environmentTarget.HealingModList.ContainsValue(healthModifier), "New environment character does not contain the expected modifier"); } catch (Exception e) { Assert.Fail("Test failed: " + e); } }