public override void Reset()
 {
     EventID = new FsmString() { UseVariable = false };
     Currency = new FsmString() { UseVariable = false };
     Amount = new FsmInt() { UseVariable = false };
     Position = new FsmVector3() { UseVariable = true };
 }
 public override void Reset()
 {
     base.Reset();
     prefix = "";
     style = "";
     intVariable = null;
 }
예제 #3
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		public override void Reset()
		{
			intVariable = null;
			minValue = null;
			maxValue = null;
			everyFrame = false;
		}
		public override void Reset()
		{
			serverAddress  = "app-eu.exitgamescloud.com";
			port = 5055;
			applicationID = "YOUR APP ID";
			clientGameVersion = "1.0";
		}
		public override void Reset()
		{
			gameObject = null;
			textureGradient = 0;
			
			everyframe = false;
		}
 public override void Reset()
 {
     roomName  = null;
     isVisible = true;
     isOpen = true;
     maxNumberOfPLayers = 100;
 }
		public override void Reset()
		{
			gameObject = null;
			materialIndex = 0;
			namedTexture = "_MainTex";
			movieTexture = null;
		}
예제 #8
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 public override void Reset()
 {
     gameObject = null;
     material = null;
     materialIndex = 0;
     getSharedMaterial = false;
 }
예제 #9
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 public override void Reset()
 {
     floatVariable = null;
     intVariable = null;
     rounding = FloatRounding.Nearest;
     everyFrame = false;
 }
 public override void Reset()
 {
     base.Reset();
     gameObject = null;
     parameter = null;
     Value = null;
 }
		public override void Reset()
		{
			gameObject = null;
			layerIndex = null;
			layerWeight= null;
			everyFrame = false;
		}
 /// <summary>
 /// Resets this instance to default values.
 /// </summary>
 public override void Reset()
 {
     timerName = null;
     ticks = null;
     ticksSubtracted = null;
     sendEvent = null;
 }
예제 #13
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		public override void Reset()
		{
			levelIndex = null;
			additive = false;
			loadedEvent = null;
			dontDestroyOnLoad = true;
		}
예제 #14
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		public override void Reset()
		{
			intVariable = null;
			compareTo = new FsmInt[1];
			sendEvent = new FsmEvent[1];
			everyFrame = false;
		}
예제 #15
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 public override void Reset()
 {
     gameObject = null;
     failureEvent = null;
     reference = null;
     index = null;
 }
		public override void Reset()
		{
			text = null;
			maxLength = 25;
			style = "TextField";
			changedEvent = null;
		}
 public override void Reset()
 {
     gameObject = null;
     layer = null;
     ORlayerName = null;
     cost = null;
 }
 /// <summary>
 /// Resets this instance to default values.
 /// </summary>
 public override void Reset()
 {
     score = null;
     previousScore = null;
     change = null;
     sendEvent = null;
 }
 public override void Reset()
 {
     floatVariable = null;
     floatResult = null;
     intResult = null;
     everyFrame = false;
 }
 public override void Reset()
 {
     qualityIndex = null;
     qualityName = null;
     qualityFoundEvent = null;
     qualityNotFoundEvent = null;
 }
 public override void Reset()
 {
     gameObject = null;
     area = null;
     orAreaName = null;
     storeResult = null;
 }
 public override void Reset()
 {
     ipAddress = "127.0.0.1";
     port = 10002;
     updateRate = 60;
     dedicatedServer = false;
 }
		public override void Reset()
		{
			stringVariable = null;
			charCount = 0;
			storeResult = null;
			everyFrame = false;
		}
        public override void Reset()
        {
            connectionIndex = 0;
            connectionGUID = null;

            sendDisconnectionNotification = true;
        }
예제 #25
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		public override void Reset()
		{
			gameObject = null;
			reference = null;
			count = null;

		}
		public override void Reset()
		{
			clickCount = null;
			clickTime = null;
			delta = null;
			dragging = null;
			eligibleForClick = null;
			enterEventCamera = null;
			pressEventCamera = null;
			isPointerMoving= null;
			isScrolling = null;
			lastPress = null;
			pointerDrag = null;
			pointerEnter = null;
			pointerId = null;
			pointerPress = null;
			position = null;
			pressPosition = null;
			rawPointerPress = null;
			scrollDelta = null;
			used = null;
			useDragThreshold = null;
			worldNormal = null;
			worldPosition = null;
		}
 public override void Reset()
 {
     qualityIndex = new FsmInt() {UseVariable=true};
     qualityName = new FsmString() {UseVariable=true};
     applyExpensiveChanges = null;
     LimitReachedEvent = null;
 }
예제 #28
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        protected override void ResetAction()
        {
            weight = new FsmFloat { UseVariable = true };
            iterations = new FsmInt { UseVariable = true };

            iterations = 4;
        }
		public override void Reset()
		{
			gameObject = null;
			numDrawnCharacters = null;
			
			everyframe = false;
		}
예제 #30
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    protected override void InitGDE()
    {
        FsmVariables vars = PlayMakerGlobals.Instance.Variables;
        if (isGDEInitialized == null)
            isGDEInitialized = vars.GetVariable("gde_initialized") as FsmBool;

        if (isGDEInitialized != null && isGDEInitialized.Value == true)
        {
            single_bool = vars.GetVariable("single_bool") as FsmBool;
            single_custom_bool = vars.GetVariable("single_custom_bool") as FsmBool;

            single_float = vars.GetVariable("single_float") as FsmFloat;
            single_custom_float = vars.GetVariable("single_custom_float") as FsmFloat;

            single_int = vars.GetVariable("single_int") as FsmInt;
            single_custom_int = vars.GetVariable("single_custom_int") as FsmInt;

            single_string = vars.GetVariable("single_string") as FsmString;
            single_custom_string = vars.GetVariable("single_custom_string") as FsmString;
            single_custom = vars.GetVariable("single_custom") as FsmString;

            single_vec2 = vars.GetVariable("single_vector2") as FsmVector2;
            single_custom_vec2 = vars.GetVariable("single_custom_vector2") as FsmVector2;

            single_vec3 = vars.GetVariable("single_vector3") as FsmVector3;
            single_custom_vec3 = vars.GetVariable("single_custom_vector3") as FsmVector3;

            single_color = vars.GetVariable("single_color") as FsmColor;
            single_custom_color = vars.GetVariable("single_custom_color") as FsmColor;
        }
    }
예제 #31
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 public override void Reset()
 {
     base.Reset();
     Amount = 0;
 }
 public override void Reset()
 {
     gameObject      = null;
     audioTrackCount = null;
 }
예제 #33
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 public override void Reset()
 {
     base.Reset();
     gameObject = null;
     to         = new FsmVector3 {
         UseVariable = false
     };
     toGameObject = new FsmGameObject {
         UseVariable = false
     };
     duration = new FsmFloat {
         UseVariable = false
     };
     setSpeedBased = new FsmBool {
         UseVariable = false, Value = false
     };
     snapping = new FsmBool {
         UseVariable = false, Value = false
     };
     setRelative = new FsmBool {
         UseVariable = false, Value = false
     };
     playInReverse = new FsmBool {
         UseVariable = false, Value = false
     };
     setReverseRelative = new FsmBool {
         UseVariable = false, Value = false
     };
     startEvent        = null;
     finishEvent       = null;
     finishImmediately = new FsmBool {
         UseVariable = false, Value = false
     };
     stringAsId = new FsmString {
         UseVariable = false
     };
     tagAsId = new FsmString {
         UseVariable = false
     };
     startDelay = new FsmFloat {
         Value = 0
     };
     selectedEase = Doozy.PlayMaker.Actions.SelectedEase.EaseType;
     easeType     = Ease.Linear;
     loops        = new FsmInt {
         Value = 0
     };
     loopType             = DG.Tweening.LoopType.Restart;
     autoKillOnCompletion = new FsmBool {
         Value = true
     };
     recyclable = new FsmBool {
         Value = false
     };
     updateType          = UpdateType.Normal;
     isIndependentUpdate = new FsmBool {
         Value = false
     };
     debugThis = new FsmBool {
         Value = false
     };
 }
예제 #34
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 public override void Reset()
 {
     base.Reset();
     Score = new FsmInt();
 }
예제 #35
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 public override void Reset()
 {
     gameObject = null;
     count      = 2;
     everyFrame = false;
 }
 public override void Reset()
 {
     level = 2;
 }
예제 #37
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 public override void Reset()
 {
     gameObject  = null;
     storeResult = null;
 }
예제 #38
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 public override void Reset()
 {
     getIntData = null;
 }
예제 #39
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 public override void Reset()
 {
     stringVariable = null;
     storeResult    = null;
     everyFrame     = false;
 }
예제 #40
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 public override void Reset()
 {
     this.gameObject  = null;
     this.storeResult = null;
 }
예제 #41
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 public override void Reset()
 {
     array   = null;
     value   = null;
     atIndex = null;
 }
 private double GetValue(bool isDate, FsmFloat floatValue, FsmInt year, FsmInt month, FsmInt day, FsmInt hour, FsmInt min, FsmInt sec)
 {
     if (isDate)
     {
         DateTime t = new DateTime(year.Value, month.Value, day.Value, hour.Value, min.Value, sec.Value, DateTimeKind);
         return(ChartDateUtility.DateToValue(t));
     }
     return(floatValue.Value);
 }
 public override void Reset()
 {
     getEpoch = null;
     offset   = 0;
 }
 public override void Reset()
 {
     gameObject            = null;
     trackCount            = null;
     missingMediaInfoEvent = null;
 }
예제 #45
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 public override void Reset()
 {
     output = null;
 }
 public override void Reset()
 {
     base.Reset();
     Score = 0;
 }
예제 #47
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 public override void Reset()
 {
     fsmTemplateControl = new FsmTemplateControl();
     storeID            = null;
     runFsm             = null;
 }
예제 #48
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 public override void Reset()
 {
     installedAppsCount = null;
 }
 public override void Reset()
 {
     gameObjectHit         = null;
     shapeCount            = null;
     physics2dMaterialName = null;
 }
 public override void Reset()
 {
     levelPrefix = null;
 }
예제 #51
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 public override void Reset()
 {
     getWidth = 0;
 }
예제 #52
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 public override void Reset()
 {
     gameObject = null;
     layerIndex = null;
     layerName  = null;
 }
예제 #53
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 public override void Reset()
 {
     logLevel    = LogLevel.Info;
     intVariable = null;
 }
 public override void Reset()
 {
     demoValue  = 0;
     base64Data = null;
 }
예제 #55
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 public override void Reset()
 {
     gameObject       = null;
     blendShapesCount = null;
 }
예제 #56
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 public override void Reset()
 {
     result = null;
 }
 public override void Reset()
 {
     base.Reset();
     gameObject = null;
     duration   = new FsmFloat {
         UseVariable = false
     };
     setSpeedBased = new FsmBool {
         UseVariable = false, Value = false
     };
     pathType   = PathType.Linear;
     pathMode   = PathMode.Full3D;
     resolution = new FsmInt {
         UseVariable = false, Value = 10
     };
     gizmoColor = new FsmColor {
         UseVariable = false
     };
     closePath = new FsmBool {
         UseVariable = false, Value = false
     };
     lockPosition   = AxisConstraint.None;
     lockRotation   = AxisConstraint.None;
     lookAt         = LookAt.nothing;
     lookAtPosition = new FsmVector3 {
         UseVariable = false, Value = Vector3.zero
     };
     lookAtTarget = new FsmGameObject {
         UseVariable = false, Value = null
     };
     lookAhead = new FsmFloat {
         UseVariable = false, Value = 0
     };
     forwardDirection = new FsmVector3 {
         UseVariable = false, Value = Vector3.forward
     };
     up = new FsmVector3 {
         UseVariable = false, Value = Vector3.up
     };
     startEvent        = null;
     finishEvent       = null;
     finishImmediately = new FsmBool {
         UseVariable = false, Value = false
     };
     startDelay = new FsmFloat {
         Value = 0
     };
     easeType = Ease.Linear;
     loops    = new FsmInt {
         Value = 0
     };
     loopType             = DG.Tweening.LoopType.Restart;
     autoKillOnCompletion = new FsmBool {
         Value = true
     };
     recyclable = new FsmBool {
         Value = false
     };
     updateType          = UpdateType.Normal;
     isIndependentUpdate = new FsmBool {
         Value = false
     };
     debugThis = new FsmBool {
         Value = false
     };
 }
 public override void Reset()
 {
     gameObject      = null;
     blendShapeName  = null;
     blendShapeIndex = null;
 }
예제 #59
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 public override void Reset()
 {
     gameObject    = null;
     materialIndex = 0;
     materials     = new FsmMaterial[3];
 }
예제 #60
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 public override void Reset()
 {
     score = null;
 }