public override void Reset() { EventID = new FsmString() { UseVariable = false }; Currency = new FsmString() { UseVariable = false }; Amount = new FsmInt() { UseVariable = false }; Position = new FsmVector3() { UseVariable = true }; }
public override void Reset() { base.Reset(); prefix = ""; style = ""; intVariable = null; }
public override void Reset() { intVariable = null; minValue = null; maxValue = null; everyFrame = false; }
public override void Reset() { serverAddress = "app-eu.exitgamescloud.com"; port = 5055; applicationID = "YOUR APP ID"; clientGameVersion = "1.0"; }
public override void Reset() { gameObject = null; textureGradient = 0; everyframe = false; }
public override void Reset() { roomName = null; isVisible = true; isOpen = true; maxNumberOfPLayers = 100; }
public override void Reset() { gameObject = null; materialIndex = 0; namedTexture = "_MainTex"; movieTexture = null; }
public override void Reset() { gameObject = null; material = null; materialIndex = 0; getSharedMaterial = false; }
public override void Reset() { floatVariable = null; intVariable = null; rounding = FloatRounding.Nearest; everyFrame = false; }
public override void Reset() { base.Reset(); gameObject = null; parameter = null; Value = null; }
public override void Reset() { gameObject = null; layerIndex = null; layerWeight= null; everyFrame = false; }
/// <summary> /// Resets this instance to default values. /// </summary> public override void Reset() { timerName = null; ticks = null; ticksSubtracted = null; sendEvent = null; }
public override void Reset() { levelIndex = null; additive = false; loadedEvent = null; dontDestroyOnLoad = true; }
public override void Reset() { intVariable = null; compareTo = new FsmInt[1]; sendEvent = new FsmEvent[1]; everyFrame = false; }
public override void Reset() { gameObject = null; failureEvent = null; reference = null; index = null; }
public override void Reset() { text = null; maxLength = 25; style = "TextField"; changedEvent = null; }
public override void Reset() { gameObject = null; layer = null; ORlayerName = null; cost = null; }
/// <summary> /// Resets this instance to default values. /// </summary> public override void Reset() { score = null; previousScore = null; change = null; sendEvent = null; }
public override void Reset() { floatVariable = null; floatResult = null; intResult = null; everyFrame = false; }
public override void Reset() { qualityIndex = null; qualityName = null; qualityFoundEvent = null; qualityNotFoundEvent = null; }
public override void Reset() { gameObject = null; area = null; orAreaName = null; storeResult = null; }
public override void Reset() { ipAddress = "127.0.0.1"; port = 10002; updateRate = 60; dedicatedServer = false; }
public override void Reset() { stringVariable = null; charCount = 0; storeResult = null; everyFrame = false; }
public override void Reset() { connectionIndex = 0; connectionGUID = null; sendDisconnectionNotification = true; }
public override void Reset() { gameObject = null; reference = null; count = null; }
public override void Reset() { clickCount = null; clickTime = null; delta = null; dragging = null; eligibleForClick = null; enterEventCamera = null; pressEventCamera = null; isPointerMoving= null; isScrolling = null; lastPress = null; pointerDrag = null; pointerEnter = null; pointerId = null; pointerPress = null; position = null; pressPosition = null; rawPointerPress = null; scrollDelta = null; used = null; useDragThreshold = null; worldNormal = null; worldPosition = null; }
public override void Reset() { qualityIndex = new FsmInt() {UseVariable=true}; qualityName = new FsmString() {UseVariable=true}; applyExpensiveChanges = null; LimitReachedEvent = null; }
protected override void ResetAction() { weight = new FsmFloat { UseVariable = true }; iterations = new FsmInt { UseVariable = true }; iterations = 4; }
public override void Reset() { gameObject = null; numDrawnCharacters = null; everyframe = false; }
protected override void InitGDE() { FsmVariables vars = PlayMakerGlobals.Instance.Variables; if (isGDEInitialized == null) isGDEInitialized = vars.GetVariable("gde_initialized") as FsmBool; if (isGDEInitialized != null && isGDEInitialized.Value == true) { single_bool = vars.GetVariable("single_bool") as FsmBool; single_custom_bool = vars.GetVariable("single_custom_bool") as FsmBool; single_float = vars.GetVariable("single_float") as FsmFloat; single_custom_float = vars.GetVariable("single_custom_float") as FsmFloat; single_int = vars.GetVariable("single_int") as FsmInt; single_custom_int = vars.GetVariable("single_custom_int") as FsmInt; single_string = vars.GetVariable("single_string") as FsmString; single_custom_string = vars.GetVariable("single_custom_string") as FsmString; single_custom = vars.GetVariable("single_custom") as FsmString; single_vec2 = vars.GetVariable("single_vector2") as FsmVector2; single_custom_vec2 = vars.GetVariable("single_custom_vector2") as FsmVector2; single_vec3 = vars.GetVariable("single_vector3") as FsmVector3; single_custom_vec3 = vars.GetVariable("single_custom_vector3") as FsmVector3; single_color = vars.GetVariable("single_color") as FsmColor; single_custom_color = vars.GetVariable("single_custom_color") as FsmColor; } }
public override void Reset() { base.Reset(); Amount = 0; }
public override void Reset() { gameObject = null; audioTrackCount = null; }
public override void Reset() { base.Reset(); gameObject = null; to = new FsmVector3 { UseVariable = false }; toGameObject = new FsmGameObject { UseVariable = false }; duration = new FsmFloat { UseVariable = false }; setSpeedBased = new FsmBool { UseVariable = false, Value = false }; snapping = new FsmBool { UseVariable = false, Value = false }; setRelative = new FsmBool { UseVariable = false, Value = false }; playInReverse = new FsmBool { UseVariable = false, Value = false }; setReverseRelative = new FsmBool { UseVariable = false, Value = false }; startEvent = null; finishEvent = null; finishImmediately = new FsmBool { UseVariable = false, Value = false }; stringAsId = new FsmString { UseVariable = false }; tagAsId = new FsmString { UseVariable = false }; startDelay = new FsmFloat { Value = 0 }; selectedEase = Doozy.PlayMaker.Actions.SelectedEase.EaseType; easeType = Ease.Linear; loops = new FsmInt { Value = 0 }; loopType = DG.Tweening.LoopType.Restart; autoKillOnCompletion = new FsmBool { Value = true }; recyclable = new FsmBool { Value = false }; updateType = UpdateType.Normal; isIndependentUpdate = new FsmBool { Value = false }; debugThis = new FsmBool { Value = false }; }
public override void Reset() { base.Reset(); Score = new FsmInt(); }
public override void Reset() { gameObject = null; count = 2; everyFrame = false; }
public override void Reset() { level = 2; }
public override void Reset() { gameObject = null; storeResult = null; }
public override void Reset() { getIntData = null; }
public override void Reset() { stringVariable = null; storeResult = null; everyFrame = false; }
public override void Reset() { this.gameObject = null; this.storeResult = null; }
public override void Reset() { array = null; value = null; atIndex = null; }
private double GetValue(bool isDate, FsmFloat floatValue, FsmInt year, FsmInt month, FsmInt day, FsmInt hour, FsmInt min, FsmInt sec) { if (isDate) { DateTime t = new DateTime(year.Value, month.Value, day.Value, hour.Value, min.Value, sec.Value, DateTimeKind); return(ChartDateUtility.DateToValue(t)); } return(floatValue.Value); }
public override void Reset() { getEpoch = null; offset = 0; }
public override void Reset() { gameObject = null; trackCount = null; missingMediaInfoEvent = null; }
public override void Reset() { output = null; }
public override void Reset() { base.Reset(); Score = 0; }
public override void Reset() { fsmTemplateControl = new FsmTemplateControl(); storeID = null; runFsm = null; }
public override void Reset() { installedAppsCount = null; }
public override void Reset() { gameObjectHit = null; shapeCount = null; physics2dMaterialName = null; }
public override void Reset() { levelPrefix = null; }
public override void Reset() { getWidth = 0; }
public override void Reset() { gameObject = null; layerIndex = null; layerName = null; }
public override void Reset() { logLevel = LogLevel.Info; intVariable = null; }
public override void Reset() { demoValue = 0; base64Data = null; }
public override void Reset() { gameObject = null; blendShapesCount = null; }
public override void Reset() { result = null; }
public override void Reset() { base.Reset(); gameObject = null; duration = new FsmFloat { UseVariable = false }; setSpeedBased = new FsmBool { UseVariable = false, Value = false }; pathType = PathType.Linear; pathMode = PathMode.Full3D; resolution = new FsmInt { UseVariable = false, Value = 10 }; gizmoColor = new FsmColor { UseVariable = false }; closePath = new FsmBool { UseVariable = false, Value = false }; lockPosition = AxisConstraint.None; lockRotation = AxisConstraint.None; lookAt = LookAt.nothing; lookAtPosition = new FsmVector3 { UseVariable = false, Value = Vector3.zero }; lookAtTarget = new FsmGameObject { UseVariable = false, Value = null }; lookAhead = new FsmFloat { UseVariable = false, Value = 0 }; forwardDirection = new FsmVector3 { UseVariable = false, Value = Vector3.forward }; up = new FsmVector3 { UseVariable = false, Value = Vector3.up }; startEvent = null; finishEvent = null; finishImmediately = new FsmBool { UseVariable = false, Value = false }; startDelay = new FsmFloat { Value = 0 }; easeType = Ease.Linear; loops = new FsmInt { Value = 0 }; loopType = DG.Tweening.LoopType.Restart; autoKillOnCompletion = new FsmBool { Value = true }; recyclable = new FsmBool { Value = false }; updateType = UpdateType.Normal; isIndependentUpdate = new FsmBool { Value = false }; debugThis = new FsmBool { Value = false }; }
public override void Reset() { gameObject = null; blendShapeName = null; blendShapeIndex = null; }
public override void Reset() { gameObject = null; materialIndex = 0; materials = new FsmMaterial[3]; }
public override void Reset() { score = null; }