public override void Reset()
		{
			serverAddress  = "app-eu.exitgamescloud.com";
			port = 5055;
			applicationID = "YOUR APP ID";
			clientGameVersion = "1.0";
		}
		public override void Reset()
		{
			gameObject = null;
			materialIndex = 0;
			namedTexture = "_MainTex";
			movieTexture = null;
		}
		public override void Reset()
		{
			gameObject = null;
			textureGradient = 0;
			
			everyframe = false;
		}
		public override void Reset()
		{
			gameObject = null;
			layerIndex = null;
			layerWeight= null;
			everyFrame = false;
		}
Example #5
0
 public override void Reset()
 {
     floatVariable = null;
     intVariable = null;
     rounding = FloatRounding.Nearest;
     everyFrame = false;
 }
 public override void Reset()
 {
     gameObject = null;
     failureEvent = null;
     reference = null;
     index = null;
 }
		public override void Reset()
		{
			levelIndex = null;
			additive = false;
			loadedEvent = null;
			dontDestroyOnLoad = true;
		}
		public override void Reset()
		{
			stringVariable = null;
			charCount = 0;
			storeResult = null;
			everyFrame = false;
		}
        protected override void ResetAction()
        {
            weight = new FsmFloat { UseVariable = true };
            iterations = new FsmInt { UseVariable = true };

            iterations = 4;
        }
        public override void Reset()
        {
            connectionIndex = 0;
            connectionGUID = null;

            sendDisconnectionNotification = true;
        }
		public override void Reset()
		{
			gameObject = null;
			reference = null;
			count = null;

		}
 public override void Reset()
 {
     qualityIndex = new FsmInt() {UseVariable=true};
     qualityName = new FsmString() {UseVariable=true};
     applyExpensiveChanges = null;
     LimitReachedEvent = null;
 }
		public override void Reset()
		{
			clickCount = null;
			clickTime = null;
			delta = null;
			dragging = null;
			eligibleForClick = null;
			enterEventCamera = null;
			pressEventCamera = null;
			isPointerMoving= null;
			isScrolling = null;
			lastPress = null;
			pointerDrag = null;
			pointerEnter = null;
			pointerId = null;
			pointerPress = null;
			position = null;
			pressPosition = null;
			rawPointerPress = null;
			scrollDelta = null;
			used = null;
			useDragThreshold = null;
			worldNormal = null;
			worldPosition = null;
		}
		public override void Reset()
		{
			gameObject = null;
			numDrawnCharacters = null;
			
			everyframe = false;
		}
 public override void Reset()
 {
     gameObject = null;
     layer = null;
     ORlayerName = null;
     cost = null;
 }
 public override void Reset()
 {
     ipAddress = "127.0.0.1";
     port = 10002;
     updateRate = 60;
     dedicatedServer = false;
 }
Example #17
0
		public override void Reset()
		{
			intVariable = null;
			compareTo = new FsmInt[1];
			sendEvent = new FsmEvent[1];
			everyFrame = false;
		}
Example #18
0
    protected override void InitGDE()
    {
        FsmVariables vars = PlayMakerGlobals.Instance.Variables;
        if (isGDEInitialized == null)
            isGDEInitialized = vars.GetVariable("gde_initialized") as FsmBool;

        if (isGDEInitialized != null && isGDEInitialized.Value == true)
        {
            single_bool = vars.GetVariable("single_bool") as FsmBool;
            single_custom_bool = vars.GetVariable("single_custom_bool") as FsmBool;

            single_float = vars.GetVariable("single_float") as FsmFloat;
            single_custom_float = vars.GetVariable("single_custom_float") as FsmFloat;

            single_int = vars.GetVariable("single_int") as FsmInt;
            single_custom_int = vars.GetVariable("single_custom_int") as FsmInt;

            single_string = vars.GetVariable("single_string") as FsmString;
            single_custom_string = vars.GetVariable("single_custom_string") as FsmString;
            single_custom = vars.GetVariable("single_custom") as FsmString;

            single_vec2 = vars.GetVariable("single_vector2") as FsmVector2;
            single_custom_vec2 = vars.GetVariable("single_custom_vector2") as FsmVector2;

            single_vec3 = vars.GetVariable("single_vector3") as FsmVector3;
            single_custom_vec3 = vars.GetVariable("single_custom_vector3") as FsmVector3;

            single_color = vars.GetVariable("single_color") as FsmColor;
            single_custom_color = vars.GetVariable("single_custom_color") as FsmColor;
        }
    }
 /// <summary>
 /// Resets this instance to default values.
 /// </summary>
 public override void Reset()
 {
     timerName = null;
     ticks = null;
     ticksSubtracted = null;
     sendEvent = null;
 }
 public override void Reset()
 {
     qualityIndex = null;
     qualityName = null;
     qualityFoundEvent = null;
     qualityNotFoundEvent = null;
 }
 public override void Reset()
 {
     base.Reset();
     gameObject = null;
     parameter = null;
     Value = null;
 }
 public override void Reset()
 {
     gameObject = null;
     area = null;
     orAreaName = null;
     storeResult = null;
 }
 public override void Reset()
 {
     gameObject = null;
     material = null;
     materialIndex = 0;
     getSharedMaterial = false;
 }
 /// <summary>
 /// Resets this instance to default values.
 /// </summary>
 public override void Reset()
 {
     score = null;
     previousScore = null;
     change = null;
     sendEvent = null;
 }
 public override void Reset()
 {
     roomName  = null;
     isVisible = true;
     isOpen = true;
     maxNumberOfPLayers = 100;
 }
 public override void Reset()
 {
     floatVariable = null;
     floatResult = null;
     intResult = null;
     everyFrame = false;
 }
Example #27
0
		public override void Reset()
		{
			intVariable = null;
			minValue = null;
			maxValue = null;
			everyFrame = false;
		}
		public override void Reset()
		{
			text = null;
			maxLength = 25;
			style = "TextField";
			changedEvent = null;
		}
 public override void Reset()
 {
     base.Reset();
     prefix = "";
     style = "";
     intVariable = null;
 }
 public override void Reset()
 {
     EventID = new FsmString() { UseVariable = false };
     Currency = new FsmString() { UseVariable = false };
     Amount = new FsmInt() { UseVariable = false };
     Position = new FsmVector3() { UseVariable = true };
 }