void Start() { mesh = GetComponent<MeshFilter>().mesh; meshRenderer = GetComponent<MeshRenderer>(); eyes = gameObject.GetComponent<FoV2DEyesMod>(); meshRenderer.material = materials[0]; }
void Start() { mesh = GetComponent <MeshFilter>().mesh; meshRenderer = GetComponent <MeshRenderer>(); eyes = gameObject.GetComponent <FoV2DEyesMod>(); meshRenderer.material = materials[0]; }
void Start() { eyes = GetComponentInChildren<FoV2DEyesMod>(); visionCone = GetComponentInChildren<FoV2DConeMod>(); }
void Start() { eyes = GetComponentInChildren <FoV2DEyesMod>(); visionCone = GetComponentInChildren <FoV2DConeMod>(); }