Inheritance: MonoBehaviour
Exemple #1
0
    void Start()
    {
        mesh = GetComponent<MeshFilter>().mesh;
        meshRenderer = GetComponent<MeshRenderer>();
        eyes = gameObject.GetComponent<FoV2DEyesMod>();

        meshRenderer.material = materials[0];
    }
Exemple #2
0
    void Start()
    {
        mesh         = GetComponent <MeshFilter>().mesh;
        meshRenderer = GetComponent <MeshRenderer>();
        eyes         = gameObject.GetComponent <FoV2DEyesMod>();

        meshRenderer.material = materials[0];
    }
Exemple #3
0
 void Start()
 {
     eyes = GetComponentInChildren<FoV2DEyesMod>();
     visionCone = GetComponentInChildren<FoV2DConeMod>();
 }
Exemple #4
0
 void Start()
 {
     eyes       = GetComponentInChildren <FoV2DEyesMod>();
     visionCone = GetComponentInChildren <FoV2DConeMod>();
 }