public void WinLevel() { string nextLevel; if (SceneManager.GetActiveScene().buildIndex < 10) { nextLevel = ("Level0" + (SceneManager.GetActiveScene().buildIndex)); } else { nextLevel = ("Level" + (SceneManager.GetActiveScene().buildIndex)); } PlayerPrefs.SetInt("levelReached", SceneManager.GetActiveScene().buildIndex); Debug.Log(PlayerPrefs.GetInt("levelReached")); fader.FadeTo(nextLevel); }
public void Play() { if (eraseSave) { PlayerPrefs.SetInt("levelReached", 1); eraseSave = false; } fader.FadeTo(levelSelect); }
public void Select(string levelName) { fader.FadeTo(levelName); }