// Update is called once per frame void Update() { thePlayer.gameObject.GetComponent <ConfidenceManager>().ChangeConfidence(-1); thePlayer.canMove = false; if (startCutScene) { if (dMan.dialogEnded) { thePlayer.gameObject.GetComponent <PlayerHealth> ().BarelyAlive(); thePlayer.gameObject.GetComponent <WeaponController> ().setBrokenSword(); Application.LoadLevel("Troll_Arena_after"); thePlayer.startPoint = "PlayerStart"; fading.startFadeIn(); } } }