Exemple #1
0
    public void WinLevel()
    {
        string nextLevel;

        if (SceneManager.GetActiveScene().buildIndex < 10)
        {
            nextLevel = ("Level0" + (SceneManager.GetActiveScene().buildIndex));
        }
        else
        {
            nextLevel = ("Level" + (SceneManager.GetActiveScene().buildIndex));
        }
        PlayerPrefs.SetInt("levelReached", SceneManager.GetActiveScene().buildIndex);
        Debug.Log(PlayerPrefs.GetInt("levelReached"));
        fader.FadeTo(nextLevel);
    }
Exemple #2
0
 public void Play()
 {
     if (eraseSave)
     {
         PlayerPrefs.SetInt("levelReached", 1);
         eraseSave = false;
     }
     fader.FadeTo(levelSelect);
 }
Exemple #3
0
 public void Select(string levelName)
 {
     fader.FadeTo(levelName);
 }