//층을 옮길때마다 층의 정보를 받아와야함 public void PlayerInit() { tileMapInfo = TileManager.Instance.tileMapInfoArray; playerData.position.PosX = (int)this.gameObject.transform.position.x; playerData.position.PosY = (int)this.gameObject.transform.position.y; mapHeight = TileManager.Instance.mapHeight; mapWidth = TileManager.Instance.mapWidth; fov.Init(); }