private void Update() { if (fov.EnemyVisible() && !dead) { if (!playingEnemySpottedSound) { if (enemySpottedSoundStopped) { enemySpottedAudioSource.Play(); enemySpottedSoundStopped = false; } enemySpottedAudioSource.volume = 0; enemySpottedTime0 = Time.time; playingEnemySpottedSound = true; } enemySpottedAudioSource.volume = Mathf.Min(1.0f, (Time.time - enemySpottedTime0) / enemySpottedAttack); } else if (playingEnemySpottedSound) { playingEnemySpottedSound = false; enemySpottedTime0 = Time.time; } else { enemySpottedAudioSource.volume = Mathf.Max(0.0f, 1.0f - ((Time.time - enemySpottedTime0) / enemySpottedDecay)); if (enemySpottedAudioSource.volume == 0.0f) { enemySpottedAudioSource.Stop(); enemySpottedSoundStopped = true; } } foreach (char c in Input.inputString) { if (c == 'n') { if (cheatcode == "kelvi") { godMode = !godMode; } cheatcode = ""; } else { cheatcode += c; } } if (Input.inputString == "kelvin") { Debug.Log("godMode"); godMode = !godMode; } if (!godMode && HP <= 0) { enemySpottedAudioSource.volume = 0; enemySpottedAudioSource.Stop(); if (!dead) { GameObject musicObject = GameObject.FindGameObjectWithTag("music"); if (musicObject != null) { musicObject.GetComponent <AudioSource>().Stop(); } deathAudioSource.PlayOneShot(DeathSound); deathDelayTimer = DeathSound.length; dead = true; } hud.die(); deathDelayTimer -= Time.deltaTime; if (deathDelayTimer <= 0) { enemySpottedAudioSource.volume = 1; SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); } } }