// Called when the node enters the scene tree for the first time. public override void _Ready() { waterSlot = (EquipmentSlot)GetNode("WaterSlot"); dirtSlot = (EquipmentSlot)GetNode("DirtSlot"); dirtSlot.SetIcon("💩", new Color(0.3f, 0.3f, 0.3f)); UpdateActiveSlot(); }