//Get The equipment using the indexes public EquipmentScriptable GetEquipment(int playerIndex, int equipmentIndex) { switch (playerIndex) { case 0: return(player1Equipment.GetType(equipmentIndex)); case 1: return(player2Equipment.GetType(equipmentIndex)); case 2: return(player3Equipment.GetType(equipmentIndex)); case 3: return(player4Equipment.GetType(equipmentIndex)); default: return(null); } }