/// <summary> /// 鼠标右键,穿上装备 /// </summary> /// <param name="item"></param> public void PutOn(Item item) { Item itemTemp = null; // 用于做交换 // 遍历所有装备槽,找到合适的格子 foreach (Slot slot in slotList) { EquipmentSlot equipmentSlot = slot as EquipmentSlot; if (equipmentSlot.IsItemMatchSlotType(item)) { if (equipmentSlot.transform.childCount > 0) // 格子里已经有装备了 { ItemUI currentItemUI = equipmentSlot.transform.GetChild(0).GetComponent <ItemUI>(); // 记录交换前格子里的装备 itemTemp = currentItemUI.Item; // 变更格子里的装备 currentItemUI.SetItem(item, 1); // 换下来的装备放回到背包里 Knapsack.Instance.StoreItem(itemTemp); } else { equipmentSlot.StoreItem(item); } break; } } UpdateProertyText(); }