// Update is called once per frame void Update() { timer += Time.deltaTime; if (timer >= 1) { energySystem.updateFlow(); timer -= 1; energyTimer++; if (energyTimer > 2) { nodes [0, 0].setEnergy(100); energyTimer = 0; } } }
// Update is called once per frame void Update() { timer += Time.deltaTime; if (timer >= 1) { energySystem.updateFlow(); timer -= 1; energyTimer++; if (energyTimer > 2) { nodes [0, 0].setEnergy(100); energyTimer = 0; } } }