// Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.Q))
     {
         energySystem.ShootGun();
     }
     else if (Input.GetKeyDown(KeyCode.W))
     {
         energySystem.Boost();
     }
     else if (Input.GetKeyDown(KeyCode.E))
     {
         energySystem.RechargeShields();
     }
     else if (Input.GetKeyDown(KeyCode.R))
     {
         energySystem.RefillEnergy(25f);
     }
     else if (Input.GetKeyDown(KeyCode.T))
     {
         energySystem.EnergyTierUp();
     }
     // Debug.Log("Current Energy: "+ energySystem.GetCurrentEnergyAmount());
     // energyText.text = "Energy: "+ energySystem.GetCurrentEnergyAmount()+" / "+ energySystem.GetMaxEnergy();
 }