// Start is called before the first frame update void Start() { maxLightIntensity = right_eye.intensity; energySystem.ResetEnergySystem(); InvokeRepeating("ConsumeEnergy", consumptionRate, consumptionRate); }
// Start is called before the first frame update void Start() { maxLightIntensity = right_eye.intensity; energySystem.ResetEnergySystem(); InvokeRepeating("ConsumeEnergy", consumptionRate, consumptionRate); }