private void OnTriggerEnter(Collider other) { if (other.CompareTag("Enemy")) { EnemyMover em = other.gameObject.GetComponent <EnemyMover>(); if (em.IsMoving) { em.IsMoving = false; em.PlayDieSound(); em.RemoveFromTargetGroup(); other.gameObject.GetComponent <Rigidbody>().AddExplosionForce(1000.0f, other.ClosestPointOnBounds(transform.position), 1.5f); //other.gameObject.GetComponent<BoxCollider>().isTrigger = true; other.gameObject.layer = 10; em.DestorySelf(); } } }