// Start is called before the first frame update void Awake() { /* for (int i = 0; i < enemyPath.pathPoints.Count; i++) * { * points.Add(enemyPath.pathPoints[i].transform); * } */ for (int i = 0; i < enemyPath.Count; i++) { points.Add(enemyPath[i].transform); var enemyadd = anEnemy.GetComponent <EnemyMover>().wayPointsRecieved; enemyadd.Add(enemyPath[i].transform); } }