private void HandleOnHit(AttackPackage attack, AttackResult result) { if (_animator.GetCurrentAnimation().name == GhoulAnimationData.Anim.Death_Ground) { return; } _flash.Flash(); _mover.Knockback(attack._fromDirection * attack._knockback); _state._hitPoints -= result._finalDamage; _state._endurance -= result._finalFatigue; if (_state._hitPoints < 0) { Dying(); } if (_state._endurance <= 0) { _state._endurance.Current = 0; _animator.SetToggle(attack._staggerAnimation, true); _launcher.Interrupt(); } }