/* * SerializedProperty enteranceAniName; * SerializedProperty idleAniName; * SerializedProperty runAniName; * SerializedProperty runReadyAniName; * SerializedProperty runReadyAfterAniName; * SerializedProperty readyAniName; * SerializedProperty attackAniName; * SerializedProperty knockBackAniName; * SerializedProperty hitAniName; * SerializedProperty deadAniName; * SerializedProperty flyingAniName; * * * SerializedProperty readyRushAniName; * SerializedProperty startRushAniName; * SerializedProperty rushAniName; * SerializedProperty rushAttackAniName; * * SerializedProperty angryWalkAniName; */ void OnEnable() { EnemyAnimation eAni = (EnemyAnimation)target; eAni.ani = eAni.GetComponent <SkeletonAnimation>(); eAni.enemy = eAni.GetComponent <Enemy>(); #region FindProperty enemy = serializedObject.FindProperty("enemy"); ani = serializedObject.FindProperty("ani"); //enteranceAniName = serializedObject.FindProperty("enteranceAniName"); //idleAniName = serializedObject.FindProperty("idleAniName"); //runAniName = serializedObject.FindProperty("runAniName"); //runReadyAniName = serializedObject.FindProperty("runReadyAniName"); //runReadyAfterAniName = serializedObject.FindProperty("runReadyAfterAniName"); //readyAniName = serializedObject.FindProperty("readyAniName"); //attackAniName = serializedObject.FindProperty("attackAniName"); //knockBackAniName = serializedObject.FindProperty("knockBackAniName"); //hitAniName = serializedObject.FindProperty("hitAniName"); //deadAniName = serializedObject.FindProperty("deadAniName"); //flyingAniName = serializedObject.FindProperty("flyingAniName"); //readyRushAniName = serializedObject.FindProperty("readyRushAniName"); //startRushAniName = serializedObject.FindProperty("startRushAniName"); //rushAniName = serializedObject.FindProperty("rushAniName"); //rushAttackAniName = serializedObject.FindProperty("rushAttackAniName"); //angryWalkAniName = serializedObject.FindProperty("angryWalkAniName"); #endregion }