void Update() { if (!_enemyHealth.IsDead) { if (Time.time >= _nextTimeToMove) { CheckIfTurnSprite(); } if (!_enemyAttack.IsAttacking) { MoveToNextNode(); } _enemyAnimation.EnemyRunning(_isMoving); } }
void Update() { if (!_enemyHealth.IsDead) { if (Time.time >= _nextTimeToMove) { CheckIfTurnSprite(); } if (!_enemyAttack.IsAttacking) { MoveToNextNode(); } _enemyAnimation.EnemyRunning(_isMoving); } }