void Update()
 {
     if (!_enemyHealth.IsDead)
     {
         if (Time.time >= _nextTimeToMove)
         {
             CheckIfTurnSprite();
         }
         if (!_enemyAttack.IsAttacking)
         {
             MoveToNextNode();
         }
         _enemyAnimation.EnemyRunning(_isMoving);
     }
 }