void OnTriggerEnter2D(Collider2D hitinfo) { Enemy1 enemy = hitinfo.GetComponent <Enemy1>(); if (enemy != null) { enemy.TakeDamge(damage); enemy.Feedback(); } PlayerMechanics player = hitinfo.GetComponent <PlayerMechanics>(); if (player != null) { player.TakeDamge(damage); } Instantiate(BulletEx, transform.position, quaternion.identity); Destroy(gameObject); }