void EndTurn() { player.Dead(); girl.End(); enemy.End(); if (player.isDead == true || girl.isDead == true || enemy.isDead == true) { fade.isFadeIn = true; if (fade.isFade == true) { if (player.isDead || girl.isDead) { scene.GameOver(); } if (enemy.isDead) { switch (ButtleNumber) { case 1: scene.Scenario2(); break; case 2: scene.Clear(); break; } } } } }
void EndTurn() { player.Dead(); girl.End(); enemy.End(); }