public void animate() { //if velocity > .5 play run animation //else play idle animation if (!Player.isAttacking) { if (navAgent.velocity.magnitude > 0.5f) { animation.Play(runAnimation.name); } else if (Input.GetKeyUp(KeyCode.Space)) { audio.Play(2); animation[attackAnimation.name].speed = 3f; animation.Play(attackAnimation.name); enemHealth.GetHit(damage); } else { animation.PlayQueued(idleAnimation.name); } //else // animation.CrossFade (idleAnimation.name); } }