public void Update() { var enemy1 = new Enemy1(centerCell, 0); var contentHelperMock = new Mock <IContentHelper>(); enemy1.LoadContent(contentHelperMock.Object); enemy1.Update(new GameTime(new TimeSpan(0), new TimeSpan(0)), 0, 0f); Assert.AreEqual(CharacterState.Alive, enemy1.State); }
public void Update_Walking_Right_Colliding_Go_Down() { var enemy1 = new Enemy1((centerCell + Directions.Right) * ENEMY_CELL_SIZE, 0); var contentHelperMock = new Mock <IContentHelper>(); enemy1.LoadContent(contentHelperMock.Object); var onScreenEnemies = new List <IEnemy>(); var gameMap = GetDummyMap(); enemy1.PixelsPerSec = ENEMY_PIXEL_SIZE; enemy1.Direction = Directions.Right; enemy1.Update(new GameTime(TimeSpan.FromMilliseconds(0), TimeSpan.FromMilliseconds(0)), 0, 0f, onScreenEnemies, gameMap); enemy1.Update(new GameTime(TimeSpan.FromMilliseconds(1000), TimeSpan.FromMilliseconds(1000)), 0, 0f, onScreenEnemies, gameMap); Assert.AreEqual(Directions.Down, enemy1.Direction); }
public void Update_Walking_Left_Position_Changes() { var enemy1 = new Enemy1(centerCell * ENEMY_CELL_SIZE, 0); var contentHelperMock = new Mock <IContentHelper>(); enemy1.LoadContent(contentHelperMock.Object); var onScreenEnemies = new List <IEnemy>(); var gameMap = GetDummyMap(); enemy1.PixelsPerSec = ENEMY_PIXEL_SIZE; enemy1.Direction = Directions.Left; Assert.AreEqual(centerCell * enemy1.Size, enemy1.Position); enemy1.Update(new GameTime(TimeSpan.FromMilliseconds(0), TimeSpan.FromMilliseconds(0)), 0, 0f, onScreenEnemies, gameMap); Assert.AreEqual(centerCell * enemy1.Size, enemy1.Position); enemy1.Update(new GameTime(TimeSpan.FromMilliseconds(1000), TimeSpan.FromMilliseconds(1000)), 0, 0f, onScreenEnemies, gameMap); Assert.AreEqual((centerCell + Directions.Left) * enemy1.Size, enemy1.Position); }
public void Update_UpdateScrollRows() { var enemy1 = new Enemy1(centerCell * ENEMY_CELL_SIZE, 0); var contentHelperMock = new Mock <IContentHelper>(); enemy1.LoadContent(contentHelperMock.Object); var onScreenEnemies = new List <IEnemy>(); var gameMap = GetDummyMap(); Assert.AreEqual(0, enemy1.ScrollRows); enemy1.Update(new GameTime(new TimeSpan(0), new TimeSpan(0)), 0, 0f, onScreenEnemies, gameMap); Assert.AreEqual(0, enemy1.ScrollRows); enemy1.Update(new GameTime(new TimeSpan(0), new TimeSpan(0)), 0, 1.7f, onScreenEnemies, gameMap); Assert.AreEqual(1.7f, enemy1.ScrollRows); enemy1.Update(new GameTime(new TimeSpan(0), new TimeSpan(0)), 0, 49.3f, onScreenEnemies, gameMap); Assert.AreEqual(49.3f, enemy1.ScrollRows); }