예제 #1
0
 void OnTriggerEnter2D(Collider2D c2d)
 {
     if (c2d.tag == "Wall")
     {
         Destroy(gameObject);
     }
     else if (c2d.tag == "enemy")
     {
         effectManager.Check(c2d, gameObject);
     }
 }
예제 #2
0
 void OnTriggerEnter2D(Collider2D c2d)
 {
     if (c2d.tag == "enemy")
     {
         effectManager.Check(c2d, gameObject);
         Explode(c2d.gameObject);
     }
     else if (c2d.tag == "wall")
     {
         Explode(c2d.gameObject);
     }
 }