예제 #1
0
        /// <summary>
        /// 駒打ちの処理を開始します。
        /// </summary>
        private void BeginDropPiece(PieceObject pieceObject)
        {
            var piece = pieceObject.Piece;

            if (!CanBeginMove(piece.BWType))
            {
                return;
            }

            if (GetCapturedPieceCount(piece.PieceType, piece.BWType) <= 0)
            {
                return;
            }

            // 表示用の駒を追加します。
            this.movingPiece = new PieceObject(this, piece);
            AddPieceObject(this.movingPiece);

            if (EditMode != EditMode.Editing && EffectManager != null)
            {
                EffectManager.BeginMove(null, piece);
            }

            InManipulating = true;
        }
예제 #2
0
        /// <summary>
        /// 駒の移動を開始します。
        /// </summary>
        private void BeginMovePiece(BoardPiece piece, Square square)
        {
            if (!CanBeginMove(piece.BWType))
            {
                return;
            }

            this.movingPiece = new MovingPiece(piece, square);

            if (EditMode != EditMode.Editing && EffectManager != null)
            {
                EffectManager.BeginMove(square, piece);
            }

            InManipulating = true;
        }
예제 #3
0
        /// <summary>
        /// 駒の移動を開始します。
        /// </summary>
        private void BeginMovePiece(PieceObject pieceObject)
        {
            if (!CanBeginMove(pieceObject.Piece.BWType))
            {
                return;
            }

            this.movingPiece = pieceObject;

            // 描画順を変えます。
            this.pieceContainer.Children.Remove(pieceObject.ModelGroup);
            this.pieceContainer.Children.Add(pieceObject.ModelGroup);

            if (EditMode != EditMode.Editing && EffectManager != null)
            {
                EffectManager.BeginMove(pieceObject.Square, pieceObject.Piece);
            }

            InManipulating = true;
        }
예제 #4
0
        /// <summary>
        /// 駒打ちの処理を開始します。
        /// </summary>
        private void BeginDropPiece(BoardPiece piece)
        {
            if (!CanBeginMove(piece.BWType))
            {
                return;
            }

            if (GetHandCount(piece.PieceType, piece.BWType) <= 0)
            {
                return;
            }

            // 表示用の駒を追加します。
            this.movingPiece = new MovingPiece(piece, null);

            if (EditMode != EditMode.Editing && EffectManager != null)
            {
                EffectManager.BeginMove(null, piece);
            }

            InManipulating = true;
        }