void OnTriggerEnter2D(Collider2D c2d) { if (c2d.tag == "Wall") { Destroy(gameObject); } else if (c2d.tag == "enemy") { effectManager.Check(c2d, gameObject); } }
void OnTriggerEnter2D(Collider2D c2d) { if (c2d.tag == "enemy") { effectManager.Check(c2d, gameObject); Explode(c2d.gameObject); } else if (c2d.tag == "wall") { Explode(c2d.gameObject); } }