public void SetCameraDistance(float inDistance) { EditorRendererPINVOKE.EditorViewport_SetCameraDistance(swigCPtr, inDistance); }
public void SetCameraYaw(float inYaw) { EditorRendererPINVOKE.EditorViewport_SetCameraYaw(swigCPtr, inYaw); }
public RotateBoneAnimationComponent() : this(EditorRendererPINVOKE.new_RotateBoneAnimationComponent(), true) { }
public void StopAnimation() { EditorRendererPINVOKE.RotateBoneAnimationComponent_StopAnimation(swigCPtr); }
public override void Destroy() { EditorRendererPINVOKE.RotateBoneAnimationComponent_Destroy(swigCPtr); }
public override void Update(float DeltaTime, float TotalTime) { EditorRendererPINVOKE.RotateBoneAnimationComponent_Update(swigCPtr, DeltaTime, TotalTime); }
internal RotateBoneAnimationComponent(global::System.IntPtr cPtr, bool cMemoryOwn) : base(EditorRendererPINVOKE.RotateBoneAnimationComponent_SWIGUpcast(cPtr), cMemoryOwn) { swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr); }