예제 #1
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 public void SetCameraDistance(float inDistance)
 {
     EditorRendererPINVOKE.EditorViewport_SetCameraDistance(swigCPtr, inDistance);
 }
예제 #2
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 public void SetCameraYaw(float inYaw)
 {
     EditorRendererPINVOKE.EditorViewport_SetCameraYaw(swigCPtr, inYaw);
 }
예제 #3
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 public RotateBoneAnimationComponent() : this(EditorRendererPINVOKE.new_RotateBoneAnimationComponent(), true)
 {
 }
예제 #4
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 public void StopAnimation()
 {
     EditorRendererPINVOKE.RotateBoneAnimationComponent_StopAnimation(swigCPtr);
 }
예제 #5
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 public override void Destroy()
 {
     EditorRendererPINVOKE.RotateBoneAnimationComponent_Destroy(swigCPtr);
 }
예제 #6
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 public override void Update(float DeltaTime, float TotalTime)
 {
     EditorRendererPINVOKE.RotateBoneAnimationComponent_Update(swigCPtr, DeltaTime, TotalTime);
 }
예제 #7
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 internal RotateBoneAnimationComponent(global::System.IntPtr cPtr, bool cMemoryOwn) : base(EditorRendererPINVOKE.RotateBoneAnimationComponent_SWIGUpcast(cPtr), cMemoryOwn)
 {
     swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
 }