public PUSystemComponent CreatePUSystemComponent(string inName, string inTemplate, bool inForcedLooping) { PUSystemComponent ret = new PUSystemComponent(EditorRendererPINVOKE.EditorActor_CreatePUSystemComponent(swigCPtr, inName, inTemplate, inForcedLooping), false); if (EditorRendererPINVOKE.SWIGPendingException.Pending) { throw EditorRendererPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }