public void playDamageEffect(int damage, bool isMagic, BattleCharacter target) { DamageEffect createdDamageEffect = Instantiate(damageEffect, target.transform); createdDamageEffect.set(damage, isMagic); createdDamageEffect.transform.position = target.transform.position; target.playDamageAnimation(); if (damage >= 100) { target.setEmotion("critical", 60); } else { target.setEmotion("damage", 60); } }