コード例 #1
0
    public void playDamageEffect(int damage, bool isMagic, BattleCharacter target)
    {
        DamageEffect createdDamageEffect = Instantiate(damageEffect, target.transform);

        createdDamageEffect.set(damage, isMagic);
        createdDamageEffect.transform.position = target.transform.position;
        target.playDamageAnimation();
        if (damage >= 100)
        {
            target.setEmotion("critical", 60);
        }
        else
        {
            target.setEmotion("damage", 60);
        }
    }