void OnDamageTaken() { audio.clip = damageAudio; audio.Play(); health--; slider.value = health; if (slider.minValue == health) { AudioSource progressAudio = progress.GetComponent <AudioSource>(); progressAudio.clip = loseAudio; progressAudio.Play(); if (progress.CurrentLevel == "Level 2") { progress.FirstLoad = false; progress.WonLastGame = false; progress.LevelTwoLosses++; } else { progress.FirstLoad = false; progress.WonLastGame = false; progress.LevelOneLosses++; } SceneManager.LoadScene("Bedroom"); } damageScript.TakeDamage(); }