void OnDamageTaken()
    {
        audio.clip = damageAudio;
        audio.Play();

        health--;
        slider.value = health;
        if (slider.minValue == health)
        {
            AudioSource progressAudio = progress.GetComponent <AudioSource>();
            progressAudio.clip = loseAudio;
            progressAudio.Play();

            if (progress.CurrentLevel == "Level 2")
            {
                progress.FirstLoad   = false;
                progress.WonLastGame = false;
                progress.LevelTwoLosses++;
            }
            else
            {
                progress.FirstLoad   = false;
                progress.WonLastGame = false;
                progress.LevelOneLosses++;
            }
            SceneManager.LoadScene("Bedroom");
        }

        damageScript.TakeDamage();
    }