// Use this for initialization void Start() { cScript = Control_Script.controlObj.GetComponent <Control_Script>(); quitButton.onClick.AddListener(() => cScript.QuitGame()); mainMenuButton.onClick.AddListener(() => cScript.ReturnToMainMenu()); newGameButton.onClick.AddListener(() => ActivateConfirmationWindow()); confirmButton.onClick.AddListener(() => NewGame()); noButton.onClick.AddListener(() => GoToMain()); mtButtonMenu.onClick.AddListener(() => cScript.MTBUTTON()); toMainButton.onClick.AddListener(() => GoToMain()); gameObject.SetActive(false); }
// Use this for initialization void Start() { controlObj = Control_Script.controlObj; c = controlObj.GetComponent <Control_Script>(); c.tOneAB = tOneA; c.tTwoAB = tTwoA; c.tThreeAB = tThreeA; tOneA.onClick.AddListener(() => c.TOneAButton()); tTwoA.onClick.AddListener(() => c.TTwoAButton()); tThreeA.onClick.AddListener(() => c.TThreeAButton()); mtButton.onClick.AddListener(() => c.MTBUTTON()); toMainButton.onClick.AddListener(() => c.SetActiveWindow(Control_Script.windows.NONE)); gameObject.SetActive(false); }
// Use this for initialization void Start() { GameObject controlObj = Control_Script.controlObj; Control_Script c = controlObj.GetComponent <Control_Script>(); c.sabButton = sabButton; c.twoHButton = twoHButton; c.dwButton = dwButton; sabButton.onClick.AddListener(() => c.SabButton()); twoHButton.onClick.AddListener(() => c.TwoHButton()); dwButton.onClick.AddListener(() => c.DWButton()); mtButton.onClick.AddListener(() => c.MTBUTTON()); toMainButton.onClick.AddListener(() => c.SetActiveWindow(Control_Script.windows.NONE)); gameObject.SetActive(false); }