예제 #1
0
 // Use this for initialization
 void Start()
 {
     cScript = Control_Script.controlObj.GetComponent <Control_Script>();
     quitButton.onClick.AddListener(() => cScript.QuitGame());
     mainMenuButton.onClick.AddListener(() => cScript.ReturnToMainMenu());
     newGameButton.onClick.AddListener(() => ActivateConfirmationWindow());
     confirmButton.onClick.AddListener(() => NewGame());
     noButton.onClick.AddListener(() => GoToMain());
     mtButtonMenu.onClick.AddListener(() => cScript.MTBUTTON());
     toMainButton.onClick.AddListener(() => GoToMain());
     gameObject.SetActive(false);
 }
예제 #2
0
    // Use this for initialization
    void Start()
    {
        controlObj = Control_Script.controlObj;
        c          = controlObj.GetComponent <Control_Script>();

        c.tOneAB   = tOneA;
        c.tTwoAB   = tTwoA;
        c.tThreeAB = tThreeA;

        tOneA.onClick.AddListener(() => c.TOneAButton());
        tTwoA.onClick.AddListener(() => c.TTwoAButton());
        tThreeA.onClick.AddListener(() => c.TThreeAButton());
        mtButton.onClick.AddListener(() => c.MTBUTTON());
        toMainButton.onClick.AddListener(() => c.SetActiveWindow(Control_Script.windows.NONE));

        gameObject.SetActive(false);
    }
예제 #3
0
    // Use this for initialization
    void Start()
    {
        GameObject     controlObj = Control_Script.controlObj;
        Control_Script c          = controlObj.GetComponent <Control_Script>();

        c.sabButton  = sabButton;
        c.twoHButton = twoHButton;
        c.dwButton   = dwButton;

        sabButton.onClick.AddListener(() => c.SabButton());
        twoHButton.onClick.AddListener(() => c.TwoHButton());
        dwButton.onClick.AddListener(() => c.DWButton());

        mtButton.onClick.AddListener(() => c.MTBUTTON());

        toMainButton.onClick.AddListener(() => c.SetActiveWindow(Control_Script.windows.NONE));

        gameObject.SetActive(false);
    }