// Use this for initialization void Start() { cScript = Control_Script.controlObj.GetComponent <Control_Script>(); quitButton.onClick.AddListener(() => cScript.QuitGame()); mainMenuButton.onClick.AddListener(() => cScript.ReturnToMainMenu()); newGameButton.onClick.AddListener(() => ActivateConfirmationWindow()); confirmButton.onClick.AddListener(() => NewGame()); noButton.onClick.AddListener(() => GoToMain()); mtButtonMenu.onClick.AddListener(() => cScript.MTBUTTON()); toMainButton.onClick.AddListener(() => GoToMain()); gameObject.SetActive(false); }