// constructor public TerrainForm() { this.components = new System.ComponentModel.Container(); this.Size = new System.Drawing.Size(SCREEN_SIZE, SCREEN_SIZE); this.Text = "Terrain Viewer"; this.SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.Opaque, true); this.Icon = TerrainGenerator.Properties.Resources.Ico; this.CenterToScreen(); terrainSettings = new TerrainSettings(); heightMap = new HeightMap(); }
public SettingsForm() { InitializeComponent(); terrain = new TerrainSettings(); trackBar1.Value = terrain.GetInt(TerrainSettings.Setting.SampleDepth); trackBar1_Scroll(null, null); vScrollBar1.Value = (int)((1 - terrain.GetFloat(TerrainSettings.Setting.DNA0)) * 100); vScrollBar2.Value = (int)((1 - terrain.GetFloat(TerrainSettings.Setting.DNA1)) * 100); vScrollBar3.Value = (int)((1 - terrain.GetFloat(TerrainSettings.Setting.DNA2)) * 100); vScrollBar4.Value = (int)((1 - terrain.GetFloat(TerrainSettings.Setting.DNA3)) * 100); vScrollBar5.Value = (int)((1 - terrain.GetFloat(TerrainSettings.Setting.DNA4)) * 100); vScrollBar6.Value = (int)((1 - terrain.GetFloat(TerrainSettings.Setting.DNA5)) * 100); vScrollBar7.Value = (int)((1 - terrain.GetFloat(TerrainSettings.Setting.DNA6)) * 100); label2.Text = terrain.GetInt(TerrainSettings.Setting.SampleDepth).ToString(); trackBar2.Value = (int) (terrain.GetFloat(TerrainSettings.Setting.RotateSpeed) * 2); comboBox1.SelectedIndex = terrain.GetInt(TerrainSettings.Setting.LightMode); comboBox2.SelectedIndex = terrain.GetInt(TerrainSettings.Setting.FillMode); }
public SettingsForm() { InitializeComponent(); terrain = new TerrainSettings(); trackBar1.Value = terrain.GetInt(TerrainSettings.Setting.SampleDepth); trackBar1_Scroll(null, null); vScrollBar1.Value = (int)((1 - terrain.GetFloat(TerrainSettings.Setting.DNA0)) * 100); vScrollBar2.Value = (int)((1 - terrain.GetFloat(TerrainSettings.Setting.DNA1)) * 100); vScrollBar3.Value = (int)((1 - terrain.GetFloat(TerrainSettings.Setting.DNA2)) * 100); vScrollBar4.Value = (int)((1 - terrain.GetFloat(TerrainSettings.Setting.DNA3)) * 100); vScrollBar5.Value = (int)((1 - terrain.GetFloat(TerrainSettings.Setting.DNA4)) * 100); vScrollBar6.Value = (int)((1 - terrain.GetFloat(TerrainSettings.Setting.DNA5)) * 100); vScrollBar7.Value = (int)((1 - terrain.GetFloat(TerrainSettings.Setting.DNA6)) * 100); label2.Text = terrain.GetInt(TerrainSettings.Setting.SampleDepth).ToString(); trackBar2.Value = (int)(terrain.GetFloat(TerrainSettings.Setting.RotateSpeed) * 2); comboBox1.SelectedIndex = terrain.GetInt(TerrainSettings.Setting.LightMode); comboBox2.SelectedIndex = terrain.GetInt(TerrainSettings.Setting.FillMode); }
public void CopyFrom(TerrainSettings setting) { for (int i = 0; i < actions.Length; i++) { actions[i] = setting.actions[i]; setting.actions[i] = false; } for (int i = 0; i < bools.Length; i++) { bools[i] = setting.bools[i]; } for (int i = 0; i < ints.Length; i++) { ints[i] = setting.ints[i]; } for (int i = 0; i < floats.Length; i++) { floats[i] = setting.floats[i]; } }
public void CopyFrom(TerrainSettings setting) { for (int i = 0; i < actions.Length; i++) { actions[i] = setting.actions[i]; setting.actions[i] = false; } for (int i = 0; i < bools.Length; i++) bools[i] = setting.bools[i]; for (int i = 0; i < ints.Length; i++) ints[i] = setting.ints[i]; for (int i = 0; i < floats.Length; i++) floats[i] = setting.floats[i]; }
private void LoadSettings() { if (controlPanel != null) { terrainSettings.CopyFrom(controlPanel.GetTerrain()); } else { if (terrainSettings == null) terrainSettings = new TerrainSettings(); } DNA = new float[7]; DNA[0] = terrainSettings.GetFloat(TerrainSettings.Setting.DNA0); DNA[1] = terrainSettings.GetFloat(TerrainSettings.Setting.DNA1); DNA[2] = terrainSettings.GetFloat(TerrainSettings.Setting.DNA2); DNA[3] = terrainSettings.GetFloat(TerrainSettings.Setting.DNA3); DNA[4] = terrainSettings.GetFloat(TerrainSettings.Setting.DNA4); DNA[5] = terrainSettings.GetFloat(TerrainSettings.Setting.DNA5); DNA[6] = terrainSettings.GetFloat(TerrainSettings.Setting.DNA6); int tempFillMode = terrainSettings.GetInt(TerrainSettings.Setting.FillMode); if (fillMode != tempFillMode) SetFillMode(tempFillMode); int tempLightMode = terrainSettings.GetInt(TerrainSettings.Setting.LightMode); if (lightMode != tempLightMode) SetLightMode(tempLightMode); rotateSpeed = terrainSettings.GetFloat(TerrainSettings.Setting.RotateSpeed); levelOfDetail = terrainSettings.GetInt(TerrainSettings.Setting.SampleDepth); if (terrainSettings.GetAction(TerrainSettings.Action.Generate)) Generate(); if (terrainSettings.GetAction(TerrainSettings.Action.UpSample)) { if (CanUpsample()) { heightMap.UpSample(DNA); heightMap.CalcVerticesIndices(SIZE); LoadMesh(); } } if (terrainSettings.GetAction(TerrainSettings.Action.DownSample)) { heightMap.DownSample(); heightMap.CalcVerticesIndices(SIZE); LoadMesh(); } if (terrainSettings.GetAction(TerrainSettings.Action.RandomizeLight)) { RandomizeLights(); SetLightMode(-1); } if (terrainSettings.GetAction(TerrainSettings.Action.RandomizeFill)) { RandomizeFill(); SetFillMode(-1); } }
private void LoadSettings() { if (controlPanel != null) { terrainSettings.CopyFrom(controlPanel.GetTerrain()); } else { if (terrainSettings == null) { terrainSettings = new TerrainSettings(); } } DNA = new float[7]; DNA[0] = terrainSettings.GetFloat(TerrainSettings.Setting.DNA0); DNA[1] = terrainSettings.GetFloat(TerrainSettings.Setting.DNA1); DNA[2] = terrainSettings.GetFloat(TerrainSettings.Setting.DNA2); DNA[3] = terrainSettings.GetFloat(TerrainSettings.Setting.DNA3); DNA[4] = terrainSettings.GetFloat(TerrainSettings.Setting.DNA4); DNA[5] = terrainSettings.GetFloat(TerrainSettings.Setting.DNA5); DNA[6] = terrainSettings.GetFloat(TerrainSettings.Setting.DNA6); int tempFillMode = terrainSettings.GetInt(TerrainSettings.Setting.FillMode); if (fillMode != tempFillMode) { SetFillMode(tempFillMode); } int tempLightMode = terrainSettings.GetInt(TerrainSettings.Setting.LightMode); if (lightMode != tempLightMode) { SetLightMode(tempLightMode); } rotateSpeed = terrainSettings.GetFloat(TerrainSettings.Setting.RotateSpeed); levelOfDetail = terrainSettings.GetInt(TerrainSettings.Setting.SampleDepth); if (terrainSettings.GetAction(TerrainSettings.Action.Generate)) { Generate(); } if (terrainSettings.GetAction(TerrainSettings.Action.UpSample)) { if (CanUpsample()) { heightMap.UpSample(DNA); heightMap.CalcVerticesIndices(SIZE); LoadMesh(); } } if (terrainSettings.GetAction(TerrainSettings.Action.DownSample)) { heightMap.DownSample(); heightMap.CalcVerticesIndices(SIZE); LoadMesh(); } if (terrainSettings.GetAction(TerrainSettings.Action.RandomizeLight)) { RandomizeLights(); SetLightMode(-1); } if (terrainSettings.GetAction(TerrainSettings.Action.RandomizeFill)) { RandomizeFill(); SetFillMode(-1); } }