// Use this for initialization void Start() { controlObj = Control_Script.controlObj; c = controlObj.GetComponent <Control_Script>(); c.tOneAB = tOneA; c.tTwoAB = tTwoA; c.tThreeAB = tThreeA; tOneA.onClick.AddListener(() => c.TOneAButton()); tTwoA.onClick.AddListener(() => c.TTwoAButton()); tThreeA.onClick.AddListener(() => c.TThreeAButton()); mtButton.onClick.AddListener(() => c.MTBUTTON()); toMainButton.onClick.AddListener(() => c.SetActiveWindow(Control_Script.windows.NONE)); gameObject.SetActive(false); }