private void btnAttack_Click(object sender, RoutedEventArgs e) { RPG.Tools.Combat2 c = new RPG.Tools.Combat2(); c.AttackDefense(); try { Armor a = new Armor(); a.Energy = 0; a.DefenseBonus = 3; a.ArmorType = ArmorTypes.Chain; a.ArmorHardness = HardnessScale.Silver; a.ArmorSlot = ArmorSlots.Body; player.EquipItem(a); a.ArmorType = ArmorTypes.Plate; a.ArmorSlot = ArmorSlots.Hands; player.EquipItem(a); a.ArmorSlot = ArmorSlots.Body; SelectedDefender.EquipItem(a); a.ArmorSlot = ArmorSlots.Head; SelectedDefender.EquipItem(a); int blunt = SelectedDefender.BluntResist; int energy = player.MaxEnergy; Weapon w = (Weapon)player.EquipedWeapons[WeaponSlots.PrimaryHand]; string attackString; int damage; damage = Combat.AttackUnit(player, SelectedDefender, w); if (damage == 0) { attackString = "The attack missed!"; } else { attackString = "The attack hit and dealt: " + damage.ToString() + " damage!"; } PrintToScreen(attackString, Brushes.Red); //rtxtCommandLineOutput.AppendText(attackString); //if(NetManager.Client != null) // NetManager.Client.BroadcastMessage(Players.Client, attackString); TargetLevels.HP = SelectedDefender.HitPoints; //TargetLevels.lblHP.Content = "HP: " + SelectedDefender.HitPoints.ToString() + " / " + SelectedDefender.MaxHitPoints.ToString(); ////DefenderHPBar.Value += damage; //TargetLevels.HPBar.Value = SelectedDefender.MaxHitPoints - SelectedDefender.HitPoints; ////Storyboard sb = (Storyboard)FindResource("sbProg"); //if (DefenderHPBar.Value >= SelectedDefender.MaxHitPoints) //{ // DefenderHPBar.Value = SelectedDefender.MaxHitPoints; // Storyboard sb = (Storyboard)FindResource("sbProg"); // sb.Begin(this); // //DefenderHPBar.BeginAnimation(DefenderHPBar.Value, ) //} //Command.Execute.Attack(player, SelectedDefender, new RPG.Items.Weapon()); //player.RefreshEffects(); //string effectsString = string.Empty; //if(player.CurrentEffects.Count == 0) // rtxtCommandLineOutput.AppendText("No Current Effects" + "\r"); //else //{ // foreach (RPG.Effects.Effect effect in player.CurrentEffects) // { // effectsString += "Effect: " + effect.Name + ": " + effect.Description + "TTL: " + effect.TTL.ToString() + "\r"; // } //} //rtxtCommandLineOutput.AppendText(effectsString); rtxtCommandLineOutput.ScrollToEnd(); FillPlayerInfo(); } catch (Exception ex) { MessageBox.Show(ex.Message); } }