// Skip dice - directly to compare results

    private static void GoDirectlyToCompareResults()
    {
        CreateEmptyAttackDiceRoll();
        Phases.StartTemporarySubPhaseOld(typeof(CompareResultsSubPhase).Name, typeof(CompareResultsSubPhase));
        Phases.CurrentSubPhase.CallBack = Combat.AfterAllDiceModificationsAreDone;
        Combat.AttackHit();
    }