public void Collision(ref Entity entity, ref ComponentPosition position, ref ComponentCollisionLine coll) { if (CameraCollision(ref entity, ref position, ref coll)) { collisionManager.CollisionBetweenCamera(ref entity, COLLISIONTYPE.LINE_LINE); } }
public void Collision(ref Entity entity, ref ComponentPosition position, ref ComponentCollisionSphere coll) { if ((position.Position - camera.cameraPosition).Length < coll.Radius + camera.Radius) { collisionManager.CollisionBetweenCamera(ref entity, COLLISIONTYPE.SPHERE_SPHERE); } }