/// <summary> /// Met à jour /// </summary> public void Update() { ball.Update(); bar.Update(); CollisionManager.CheckAllCollision(context); if (ball.Position.Y + ball.Size.Height >= context.Size.Height) { context.State = new EndState(context); } if (bricks.Count == 0) { context.State = new StartState(context); } ball.Refresh(); bar.Refresh(); }