/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) { Exit(); } // TODO: Add your update logic here collisionManager = new CollisionManager(entityManager.GameEntityLists); collisionManager.CollideDetect(); for (int i = 0; i < entityManager.GameEntityLists.Count; i++) { entityManager.GameEntityLists[i].Update(); } base.Update(gameTime); }