public void Collision(ref Entity entity, ref ComponentPosition position, ref ComponentCollisionLine coll)
 {
     if (CameraCollision(ref entity, ref position, ref coll))
     {
         collisionManager.CollisionBetweenCamera(ref entity, COLLISIONTYPE.LINE_LINE);
     }
 }
Example #2
0
 public void Collision(ref Entity entity, ref ComponentPosition position, ref ComponentCollisionSphere coll)
 {
     if ((position.Position - camera.cameraPosition).Length < coll.Radius + camera.Radius)
     {
         collisionManager.CollisionBetweenCamera(ref entity, COLLISIONTYPE.SPHERE_SPHERE);
     }
 }