コード例 #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            // TODO: Add your update logic here
            collisionManager = new CollisionManager(entityManager.GameEntityLists);
            collisionManager.CollideDetect();

            for (int i = 0; i < entityManager.GameEntityLists.Count; i++)
            {
                entityManager.GameEntityLists[i].Update();
            }


            base.Update(gameTime);
        }