void Update() { if (corners.Count > 1 && Mathf.Abs(corners[nextCorner].x - transform.position.x) < 0.01f && Mathf.Abs(corners[nextCorner].y - transform.position.y) < 0.01f) { nextCorner = (nextCorner + 1) % corners.Count; } if (corners.Count > 1 && !playerIsInTrigger) { characterActions.ChangeVelocity(corners[nextCorner] - transform.position, false); } else if (playerIsInTrigger) { characterActions.ChangeVelocity(Vector3.zero, false); } }
void Update() { characterActions.ChangeVelocity(new Vector3(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"), 0.0f), Input.GetAxisRaw("Run") != 0.0f); if (Input.GetAxisRaw("Menu") != 0.0f) { activeSceneManager.SceneChange("Menu", Vector3.zero, Vector3.zero, true); } if (Input.GetAxisRaw("Fire2") != 0.0f) { characterActions.Throw(throwable, transform.position, transform.rotation); } }
void Update() { characterActions.ChangeVelocity(player.transform.position - transform.position, false); }